PocketBowling
 
Megasoft2000 Ltd.
Pocket PC Software Division (PPCSD).



Description.
Installation.
    Click the program sign on your desktop and follow the common instructions. Installation will be done automatically.
    Game scoring
      It may seem to many of us that scoring a tenpin bowling game is about as difficult as hang gliding backwards but never fear!  Below is a guide to how to score a game of tenpin bowling, including the meaning of the symbols used.  By the way, a 300 (the highest score possible) is achieved by bowling twelve strikes in a row in one game.  From the information below, you can work out how a 300 is achieved.  Unfortunately, knowing how to score doesn't make it any easier to score 300.

      First, let's look at a game of tenpin bowling:

      The numbers in the top row are the frame number, the second row is the pins knocked down (pinfall) and the third row is the actual score.  Now, let's look at what all of the "x"'s and "/"'s mean:

      1. A Strike (X) is worth 10 pins plus the number of pins knocked down on the next two balls.
      2. A Spare (/) is worth 10 pins plus the number of pins knocked down on the next ball (one ball only - not frame)
      3. An Open Frame (one where not all pins are knocked down after both balls have been bowled) has no bonus score.
      4. If a Strike is bowled on the first ball of the tenth frame, the bowler receives two extra balls.
      5. If a Spare is bowled on the first two balls of the tenth frame, the bowler receives one extra ball.
      6. There is a maximum of three balls in the tenth frame so the score in the tenth frame is simple totaled and added to the score from the ninth.
      7. Note that the circle around the 7 in the sixth frame indicates a split.  A split can also be denoted by the letter "s" as in the examples below.

        Note that scoresheets can come in a variety of display formats, but they all mean the same thing. 

    Scoresheet Samples

      Scoresheet - one of the standard formats with triangles and squares to indicate spares and strikes.  Note the circle around the 7 in the sixth frame denoting a Split.

      Scoresheet - exactly the same score as above but with "/"'s and "X"'s instead of triangles and squares.  Note the "s" next to the 7 in the 6th frame indicating a split.

      Scoresheet - again same as above, but just showing "marks" (Strikes, Spares, Miss only - no pinfall).  This is easy to read, but doesn't show pinfall, so a miss could be a one-miss or a nine-miss.

    Adding up the score

      1

      2 3 4 5 6 7 8 9 10
      7 / 8

      1

      6

      /

      4

      5

      9

      /

       

      x

       

      x

       

      x

      7

      -

      9 / x
      18 27 41 50 70 100 127 144 151 171

      Now looking at the game above, we can add up the scores frame by frame:

      1. In the first frame, the score is 10 (because we got a spare) plus the next ball (8), totaling 18.
      2. Second Frame: Score from first frame (18) plus eight plus 1.  Equals 27.
      3. Third Frame. Score from second frame (27) plus ten (because we got a spare) plus the next ball (4).  Equals 41.
      4. Fourth Frame. Score from 3rd (41) plus four plus five.  Equals 50.
      5. Fifth Frame. Score from 4th (50) plus ten (spare) plus next ball (X = 10).  Equals 70.
      6. Sixth Frame. Score from 5th (70) plus ten (X) plus next two balls (X and X = 10 + 10).  Equals 100.
      7. Seventh Frame. Score from 6th (100) plus ten (X) plus next two balls (X and 7 = 10 + 7). Equals 127.
      8. Eighth Frame. Score from 7th (127) plus ten (X) plus next two balls (7 and - = 7 and 0).  Equals 144.
      9. Ninth Frame. Score from 8th (144) plus seven plus 0 (- = miss = 0). Equals 151.
      10. Tenth Frame. Score from 9th (151) plus ten (9/) plus ten (X).  Equals 171.

        Remember that in the tenth frame, simply total the frame and add it to the ninth to get the final score.  There is no extra bonuses. Sometimes you will see a circle around a number in the score.  This means a SPLIT has occurred.  A split is when the head pin has been knocked down and the pins remaining are separated by at least one pin.  This sounds rather confusing, but for example, it is possible to get a "nine split".  This means that the head pin (pin 1 - the closest to the bowler) was knocked over exposing the 2 and 3 pins (the next row back after the head pin).  Since the 2 and 3 pins are separated by more than one pin (the head pin is no longer there), this is considered to be a split. The most common splits are 4-6, 4-6-7-10, 7-10, 4-7-10, 6-7-10, 3-9, 2-7 but there are literally hundreds of possible splits.  One important thing to note is that it is not possible to have a split if the head pin is present - if the head pin is present then no matter what other pins have been knocked down, it is not called a split. Just because it is not called a split doesn't mean it isn't difficult to get some spares when the head pin is left with other pins.  For example, the 1-7-10 combination is not called a split but is also not an easy combination to spare. You may also see some other marks, such as W, meaning washout.  A Washout is basically the same as a split, but the headpin is present.  Not many scoring systems will show you a W, but some do.

    Play the Game

    Abandon game - starting a new game (the current game is lost).
    Hi Score - review and game results control.
    Options - game parameters setting.
    Register
    - Registration of the PocketBowling application.
    About - Information about the PocketBowling application developers.
    Quit - quit game.

    Abandon game

    Throw type - game mode selection. This version offers you 2 modes available:
    • Stroke (complete feeling of a realistic game)
    • Arcade (arcade variant designed for your rest and relaxation)

    Difficulty - Difficulty level selection.


    Game type
    • Single – a single player
    • Vs Human – 2-user game on one and the same device. Frames are filled in in term.
    Hi Score

    This table represents top 10 results for every mode.
    When "Best scores..." is selected, the best results are represented simultaneously for every mode.


    Options

    Sound volume - sound effects volume change
    Show pen stroke errors - system notification delivery when the trajectory is incorrect
    Show difficulty notification - when changing Easy/Normal/Hard levels in Option section the length of trajectory that you set with the stylus is reduced. So: the more difficult is the selected level the shorter trajectory will be. Long trajectories are cut off.

    Register

    How can you buy and register PocketBowling game?

    You can buy this game at: 
    http://www.megasoft2000.com/palm_division/PocketBowling.htm

    After you purchased the game you will be e-mailed the registration code that you are to enter in the "Register" sector.

    Note! Keep your personal registration code, as you will need it when repeatedly installing this game on your device.
    Note! For the registered users update is free of charge!


    Arcade mode

    For pulling the ball touch and hold the stylus at any part of the screen (or instead of stylus you can use any key of your device). Whether the ball achieves the target precisely or not, it depends on the stylus hold time (or on the device key hold time respectively).

    Stroke mode

    This mode imitates complete feeling of "presence in the hall" effect. This mode control is quite easy. Touch with your stylus in the beginning of the path and draw the ball movement trajectory. 

    The graphical picture displays:

    • black - stylus trajectory
    • red - rolling direction
    • blue - direction and power of spinning

    Note: when changing Easy/Normal/Hard levels in Option section the length of trajectory that you set with the stylus is reduced. So: the more difficult is the selected level the shorter trajectory will be. Long trajectories are cut off. 


    Free usage of the PocketBowling program is limited by 14 days

    If you want to buy it address to:
    http://www.megasoft2000.com/palm_division/buy.htm