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Megasoft2000 Ltd. Pocket PC Software
Division (PPCSD).
Click the program sign on your desktop and follow
the common instructions. Installation will be done
automatically.
It may seem to many of us that scoring a tenpin
bowling game is about as difficult as hang gliding
backwards but never fear! Below is a guide to
how to score a game of tenpin bowling, including the
meaning of the symbols used. By the way, a 300
(the highest score possible) is achieved by bowling
twelve strikes in a row in one game. From the
information below, you can work out how a 300 is
achieved. Unfortunately, knowing how to score
doesn't make it any easier to score 300.
First, let's look at a game of tenpin bowling:
The numbers in the top row are the frame number,
the second row is the pins knocked down (pinfall) and
the third row is the actual score. Now, let's
look at what all of the "x"'s and "/"'s mean:
- A Strike (X) is worth 10 pins plus the number of
pins knocked down on the next two balls.
- A Spare (/) is worth 10 pins plus the number of
pins knocked down on the next ball (one ball only -
not frame)
- An Open Frame (one where not all pins are
knocked down after both balls have been bowled) has
no bonus score.
- If a Strike is bowled on the first ball of the
tenth frame, the bowler receives two extra balls.
- If a Spare is bowled on the first two balls of
the tenth frame, the bowler receives one extra ball.
- There is a maximum of three balls in the tenth
frame so the score in the tenth frame is simple
totaled and added to the score from the ninth.
- Note that the circle around the 7 in the sixth
frame indicates a split. A split can also be
denoted by the letter "s" as in the examples below.
Note that scoresheets can come in a variety of
display formats, but they all mean the same
thing.
Scoresheet - one of the standard formats with
triangles and squares to indicate spares and
strikes. Note the circle around the 7 in the
sixth frame denoting a Split.
Scoresheet - exactly the same score as above but
with "/"'s and "X"'s instead of triangles and
squares. Note the "s" next to the 7 in the 6th
frame indicating a split.
Scoresheet - again same as above, but just showing
"marks" (Strikes, Spares, Miss only - no
pinfall). This is easy to read, but doesn't show
pinfall, so a miss could be a one-miss or a nine-miss.
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
7 |
/ |
8 |
1 |
6 |
/ |
4 |
5 |
9 |
/ |
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x |
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x |
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x |
7 |
- |
9 |
/ |
x |
18
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27
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41
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50
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70
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100
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127
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144
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151
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171
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Now looking at the game above, we can add up the
scores frame by frame:
- In the first frame, the score is 10 (because we
got a spare) plus the next ball (8), totaling 18.
- Second Frame: Score from first frame (18) plus
eight plus 1. Equals 27.
- Third Frame. Score from second frame (27) plus
ten (because we got a spare) plus the next ball
(4). Equals 41.
- Fourth Frame. Score from 3rd (41) plus four plus
five. Equals 50.
- Fifth Frame. Score from 4th (50) plus ten
(spare) plus next ball (X = 10). Equals 70.
- Sixth Frame. Score from 5th (70) plus ten (X)
plus next two balls (X and X = 10 + 10).
Equals 100.
- Seventh Frame. Score from 6th (100) plus ten (X)
plus next two balls (X and 7 = 10 + 7). Equals 127.
- Eighth Frame. Score from 7th (127) plus ten (X)
plus next two balls (7 and - = 7 and 0).
Equals 144.
- Ninth Frame. Score from 8th (144) plus seven
plus 0 (- = miss = 0). Equals 151.
- Tenth Frame. Score from 9th (151) plus ten (9/)
plus ten (X). Equals 171.
Remember that in the tenth frame, simply total
the frame and add it to the ninth to get the final
score. There is no extra bonuses. Sometimes
you will see a circle around a number in the
score. This means a SPLIT has occurred.
A split is when the head pin has been knocked down
and the pins remaining are separated by at least one
pin. This sounds rather confusing, but for
example, it is possible to get a "nine split".
This means that the head pin (pin 1 - the closest to
the bowler) was knocked over exposing the 2 and 3
pins (the next row back after the head pin).
Since the 2 and 3 pins are separated by more than
one pin (the head pin is no longer there), this is
considered to be a split. The most common splits are
4-6, 4-6-7-10, 7-10, 4-7-10, 6-7-10, 3-9, 2-7 but
there are literally hundreds of possible
splits. One important thing to note is that it
is not possible to have a split if the head pin is
present - if the head pin is present then no matter
what other pins have been knocked down, it is not
called a split. Just because it is not called a
split doesn't mean it isn't difficult to get some
spares when the head pin is left with other
pins. For example, the 1-7-10 combination is
not called a split but is also not an easy
combination to spare. You may also see some other
marks, such as W, meaning washout. A Washout
is basically the same as a split, but the headpin is
present. Not many scoring systems will show
you a W, but some do.
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Abandon game - starting a
new game (the current game is lost). Hi
Score - review and game results
control. Options - game parameters
setting. Register - Registration of the
PocketBowling application. About -
Information about the PocketBowling application
developers. Quit - quit
game.
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Throw type - game mode
selection. This version offers you 2 modes
available:
- Stroke (complete feeling of a realistic
game)
- Arcade (arcade variant designed for your
rest and relaxation)
Difficulty - Difficulty level selection.
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- Single – a single player
- Vs Human – 2-user game on one and the same device.
Frames are filled in in term.
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This table represents top 10
results for every mode. When "Best
scores..." is selected, the best results are
represented simultaneously for every mode.
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Sound volume - sound
effects volume change Show pen stroke errors
- system notification delivery when the
trajectory is incorrect Show difficulty
notification - when changing
Easy/Normal/Hard levels in Option section the
length of trajectory that you set with the stylus
is reduced. So: the more difficult is the selected
level the shorter trajectory will be. Long
trajectories are cut off. |
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How can you buy and register
PocketBowling game?
You can buy this game at: http://www.megasoft2000.com/palm_division/PocketBowling.htm
After you purchased the game you will be
e-mailed the registration code that you are to
enter in the "Register"
sector.
Note! Keep your personal
registration code, as you will need it when
repeatedly installing this game on your
device. Note! For the registered users
update is free of charge!
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For pulling the ball touch and
hold the stylus at any part of the screen (or
instead of stylus you can use any key of your
device). Whether the ball achieves the target
precisely or not, it depends on the stylus hold
time (or on the device key hold time
respectively). |
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This mode imitates complete
feeling of "presence in the hall" effect. This
mode control is quite easy. Touch with your stylus
in the beginning of the path and draw the ball
movement trajectory.
The graphical picture displays:
- black - stylus trajectory
- red - rolling direction
- blue - direction and power of spinning
Note: when changing Easy/Normal/Hard levels in
Option section the length of trajectory that you
set with the stylus is reduced. So: the more
difficult is the selected level the shorter
trajectory will be. Long trajectories are cut
off. |
If you want to
buy it address to: http://www.megasoft2000.com/palm_division/buy.htm
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